![]() ![]() I will work on adding your newest save game exploit for downhill snow while I wait for your answer. Please let me know where in the Tekken3 mcs file to put the loader (or upload a mcs file with the loader already in it). I am not sure at what offset in the Tekken3 mcs file to put the loader at because it is not in the file you sent. I have successfully implemented Tekken 2 USA (rev 0) and Tekken 2 Japan (rev 1) save game exploit files from you into Tonyhax International. SCENARIO>CONTINUE>load>CONFIG>RANKING>Moguls>Press directional key right>TONYHAX! Karehaani wrote: ↑ August 6th, 2022, 8:31 am. Possibly: Castlevania Chronicle Rev 1 (only rev 0 is supported by Tonyhax International v1.0.6 so far) All the other games get the original loader with the colour codes and error safe guards but will be named HAX for consistency.Ĭool Boarders 4 Japan (still need a checksum script, working on it) The primary loader will be the 180 byte one for only the Tekken games. There is a way to make it a bit smaller without changing the name but it makes it unreliable from what I can see as we have to use older code with known issues. ![]() Great! I think the best solution is to change the Tonyhax executable to HAX instead of BESLEM-99999TONYHAX as I do not see a downside to this. The loader was also able to insert 208 bytes ![]() Renamed to bu00:HAX and executed (just 180byte) I will have to then use an entirely different version of the loader with things stripped out exactly like this pull request: īu00:BESLEM-99999TONYHAX, name is loader size is over (180byte)only If this is not small enough, let me know. ![]() I removed everything I could think of while not breaking it. Okay, this loader is smaller (208 bytes) and tested to work. Karehaani wrote: ↑ August 5th, 2022, 5:58 am ![]()
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